[av_heading heading=’Double Fine Productions Teams with Disney Interactive on Grim Remastered’ tag=’h2′ color=’custom-color-heading’ custom_font=’#c45800′ style=” size=” subheading_active=” subheading_size=’15’ padding=’10’][/av_heading][av_heading heading=’Written by: Matthew McGuire’ tag=’h5′ color=” custom_font=” style=” size=” subheading_active=” subheading_size=’15’ padding=’10’][/av_heading]

Tim Schafer and his crew at Double Fine Productions are in works with Disney Interactive, LucasArts Games, Playstation and VITA! to bring back Grim Fandango. The team of game designers have taken all of the decades of improvements that the online community has provided for the game, and started to rebuild a masterpiece. This redesign does feel like trying to remake the Mona Lisa.

“A big inspiration for the this whole game is Glengarry Glen Ross. Which was a movie I loved at the time, and I still love that movie. It was all about who is up and who is down on the sales charts.” – Tim Schafer

In 1998 Tim Schafer brought a spanish noir adventure game to LucasArts and the Windows platform. The video game has become a cult adventure game for audiences all over the world. 17 years later the crew at Double Fine Productions and Tim Schafer have made a deal with LucasArts and Disney Interactive to bring back the game to multiple platforms for different gamers of different generations.

[av_image src=’https://crescentvale.com/wp-content/uploads/2014/06/Grim_Fandango_artwork.jpg’ attachment=’5696′ align=’right’ animation=’bottom-to-top’ link=’lightbox’ target=” styling=” caption=” font_size=” appearance=”][/av_image]

The synergy surrounding this remake is brewing to be one of the most anticipated games in decades, (no pressure Tim). An element that more companies should take note of is how the Double Fine team is open to the idea of the improvements that the community of fans have made over historic time.

One improvement that I would like to see for international audiences is bridging more bilingual elements into the remake. Subtitles could help the audience learn new languages while listening to authentic spanish guitar. It would give different textures to the story. Tim talks about the soundtrack in the first game, but it will be interesting to see what the production team puts together for the second Grim Fandango. It would also be fun to have to release date be on Cinco de Mayo.

In the film slider we setup in this article, viewers can watch the overview to the remake, and watch a second video of Tim playing the original Grim Fandango and adds his comical/informative commentary to the walkthrough. Grim Fandango steps outside the typical 3D adventure game for the computer, and delivers a story that continues to resonate with gamers worldwide.

[av_hr class=’default’ height=’50’ shadow=’no-shadow’ position=’center’]

[av_heading heading=’Grim Fandango in Retrospect ‘ tag=’h3′ color=” custom_font=” style=” size=” subheading_active=” subheading_size=’15’ padding=’10’][/av_heading]

[av_video src=’http://youtu.be/JNhE7zxJymE’ format=’16-9′ width=’16’ height=’9′]

[av_heading heading=’Tim Schafer Reconnects with Grim Fandango’ tag=’h3′ color=” custom_font=” style=” size=” subheading_active=” subheading_size=’15’ padding=’10’][/av_heading]

[av_video src=’http://youtu.be/d3IidGmVLo4′ format=’16-9′ width=’16’ height=’9′]

[av_hr ]

[av_heading heading=’Twitter News on Grim Fandango’ tag=’h3′ color=” custom_font=” style=” size=” subheading_active=” subheading_size=’15’ padding=’10’][/av_heading]

 

[av_hr class=’default’ height=’50’ shadow=’no-shadow’ position=’center’]

[av_one_half first]

[/av_one_half]

[av_one_half]

[/av_one_half]