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Trends in 3D Film and Virtual Reality for 2018
Jump Into 2018 with the Latest Developments in Cinema Each year a new level of expectation in the film industry is created to surpass the pervious year. Data shows that 3D film and virtual reality continue to lead the pack. Augmented reality and mixed reality also have their place within the entertainment industry, but on a smaller scale. Virtual reality software and hard is expected to grow past $22 billion by 2020. 3D films continue to progress, but did have a small setback for 2017. Statista indicated the following trend for three dimensional film production in the United States: 2012:
Coco and Pixar Makes A Mark on Music and Film History | Movie Review
Coco Sets A Box Office Record in Mexico Pixar and Disney has captured the attention of international audiences with the recent release of Coco. This animated feature film showcases a young man traveling through a fictional world during Día de los Muertos. The time period known as Día de los Muertos is also known as 'Day of the Dead.' It is an annual tradition that runs from October 31 to November 2. Coco was directed by Lee Unkrich, which also worked on Finding Nemo and Toy Story 2. His ability to create and produce scenes in each of these movies is
Explore Virtual Reality with YouTube 360 Videos
[av_heading heading='Barrel Roll in Tahiti, Learn how to Play Golf and more with YouTube 360' tag='h2' style='blockquote modern-quote' size='' subheading_active='subheading_below' subheading_size='15' padding='10' color='' custom_font=''] Written by: Matthew McGuire [/av_heading] YouTube and Google has recently beefed up their application for YouTube users, and Carboard app users to give a fully-immersive cinematic experience in 3D. The holiday season is in full swing, and virtual reality is a hot commodity this year. Google Cardboard is taking the VR universe by storm with production features that empowers smart phone users with the ability to create interactive media. Playback tends to work best with the latest version of Chrome. Desktop
Spatial Dichotomies: Research into the Development of 3D Representation
History of the 3D Image 3D technology in the past ten years has started to revolutionize the way one interacts with their media that they consume, the clothes and jewelry one wears, all the way down to prosthetic body parts. After conducting months of research on 3D graphics and how 3D imagery has evolved, I wanted to mold my research paper for my graduate studies around the subject. Below you will see the paper in a content slider that users can easily flip through on different devices. You may already be listening to something during the read, but I have also
3D Technology | Google Survey
[av_heading heading='3D Tech: The Impact of Multidimensional Imagery' tag='h3' style='blockquote modern-quote' size='' subheading_active='subheading_below' subheading_size='15' padding='10' color='' custom_font=''] Written by: Matthew McGuire [/av_heading] Please review and help add to the 2014 3D technology conversation. This survey will be added to a Master's Project/thesis paper. The paper will be out next month, and we wanted to add our audience to this technological revolution. Below the survey is a video on 3D technology in music if you would like some meditation music to go with your viewing experience. Users can quickly scan and fill out this survey with the scroll bar on the
Jump Into 2018 with the Latest Developments in Cinema Each year a
Coco Sets A Box Office Record in Mexico Pixar and Disney has
[av_heading heading='Barrel Roll in Tahiti, Learn how to Play Golf and more
History of the 3D Image 3D technology in the past ten years
[av_heading heading='3D Tech: The Impact of Multidimensional Imagery' tag='h3' style='blockquote modern-quote' size=''




